
Trade attracts criminals, and allows for the formation of a powerful underworld. It was founded by a massive Empire as a means for peaceful expansion. Thandar is a melting pot of a trade city were various civilizations and cultures mingle and connect. Adventure-Friendly World: The setting is this.Hero Realms provides examples of the following: Hero Realms The Ruin Of Thandar is one of these Campaigns, released in late 2017. In addition to the base game, Campaign Decks add more of a Roleplaying Game aspect, allowing players to develop their personal deck during those sessions. Their focus is dealing lots of damage, drawing and discarding cards, and forcing other players to discard. Represented in green, the Wild includes Elves, Orcs, Trolls, Human barbarians, and wildlife. Wild: An umbrella term for the nations or tribes in the unsettled East.They focus on dealing Damage and Sacrificing (removing cards from the player's deck). Despite this the players are willing to work with them. Necros: Represented in red, an underground evil cult that preys on the weak and serves demons.In addition, certain Guild cards will allow the player to gain cards and place them into either their hand or on top of the deck. Represented in blue, their agents allow the player to gain gold and to stun (discarded from play) Champions. The Guild: A criminal syndicate consisting largely of humans and ogres, that grew as the city's trade increased.Some of their cards get stronger with more Champions in play. They allow the players to draw cards and replenish Health. A militaristic (though not necessary warlike) group represented in Yellow. Imperials: Those affiliated with the Empire, the nation of humans and dragons that founded Thandar.The players can buy new actions and Champions from four factions: As part of this new thematic focus, the game also offers Character and Boss Decks that offer specific classes with their own unique items and powers. Instead of leading fleets and bases, the hero has Actions, personal weapons, and Champions working for them. But whereas Star Realms has a strategic space war theme, Hero Realms is more akin to a Fantasy Roleplaying Game- each person is a Player Character. To do that, they need Gold to buy new actions and allies, in order to increase their Combat points.īased on the Star Realms engine, the two games have similar gameplay: Players start with a standard low-power deck, play five cards, buy from a common market, attack, discard, and draw new cards. Set in the city of Thandar, the players are characters attempting to reduce their foe's Health to zero. It was published by White Wizard Games in 2016. Hero Realms is a Fantasy Turn-Based Combat Deck Building Game designed by Darwin Kastle and Robert Dougherty. While Thandar's trade has delivered its promised peace to nations, the wealth generated by its trade spurs endless political and physical conflict.
